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Hex grid editor
Hex grid editor













  1. #Hex grid editor how to#
  2. #Hex grid editor update#

It has dimensions 200×200, so we set the scale to 200, 200, 1. In this case we will use the SquareCell prefab that ships with Grids.

hex grid editor

Select the graph in your project, and hit the Edit button.Īdd a new Scale node, and set the dimensions to those of your cell. You can make a new map graph from the Assets menu or by right-clicking, and select Create | Grids | SpaceMapGraph.

hex grid editor

(By default, cells are always 1×1 for 2D grids). In this case, all we want is a scale factor. These maps are always some transformation of 3D space. 4Make a new space map graph (all grids use the same map graphs). To show the result of this node should be used, add a Output node, and add a link from the Parallelogram node to the Output node.Ĭlose the graph editor, and drag the graph from your project into the Shape Graph field on the grid builder. Axis aligned parallelograms are of course rectangles. It’s a parallelogram aligned to the axes and it works for both rect and hex grids. To make a grid in a rectangular shape, add Parallelogram node, and fill in the grid dimensions. This will open up the shape graph editor. Select it in the project, and hit the Edit button in the inspector. You’ll be asked to save this within your project so give it a name and/or just click save.

  • Set the grid type to Grid2 (because it is a 2D grid).ģMake a new Shape2Graph (Again, the 2 here refers to 2D shapes) by selecting Create | Grids | Shape2Graph from either the Assets menu or the right click menu in the project window.
  • Rect Grid 1Make a new empty game object in your scene, and add the TileGridBuilder component to it. This can be found under Component/Scripts/Gamelogic.Grids2/TileGridBuilder or directly in the script folder.

    #Hex grid editor how to#

    The closer to 255 the bolder.This tutorial explains how to build a simple rect or hex grid in the editor. You will see that some art has reduced transparency to balance the map art. (The system has some new bugs created in the map editor (like tile mapping) because of the new art drawing routines we recently added to improve game speed).ģ. Select TILE(Top Left)- wait the art will load. From Generic Editor Map Mode press the ¬ (tilde key) - next to 1 on my keyboardĢ.

    hex grid editor hex grid editor

    How do I access the map editor? I tried Editor -> Load generic data -> Go to the map, but there I'm lost (never used WITE editor)ġ. The other option is to reduce the alpha transparency of the stock art in the map editor. Yes, i simply edited the tga file to render it darker My Profile Inbox Address Book My Subscription My Forums Log OutĪll Forums > Gary Grigsby's War in the East 2 > Scenario Design and Modding > Hex gridĭid you make it darker? The other option is to reduce the alpha transparency of the stock art in the map editor.

    #Hex grid editor update#

    The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon! Order of Battle: Red Star OUT NOW WarPlan Dev Diary #5: Supply system Slitherine acquires the Master of Magic franchise Order of Battle moves East on August 8th! Fantasy General II - Twitch Let's Play series announced! The new update for Armored Brigade is live Order of Battle: Red Star - The Red Army is coming! Field of Glory: Empires has been updated to version 1.0.3 Fantasy General II - A look at the Campaign Mapįorums Register Login Photo Gallery Member List Search Calendars FAQ















    Hex grid editor